Neurometry Vision

At Neurometry, our personnel experience defines our mission to innovate.  “Play” has driven creativity and learning, so we aimed to harness that and have a team experienced across:  

  • Gaming
  • Data Science 
  • Software Engineering 
  • Biomedical Engineering  

Neurometry aims at designing tools for building a Telemedicine Platform with Gamification to diagnose and manage patients with neurological and neuro cognitive disorders. Our exisiting game suite targets specific domains and training skill sets. Our telemedicine platform will provide the required dashboard with data visualisation tools, tele-consultation options and tools to plug consumer based health trackers. We envision our platform will act as a complement to traditional medical methods while delivering healthcare to regions not reachable via traditional routes.

Founding Team

Omair Ahmed, CEO

has been an entrepreneur in Biotechnology and Finance, following a 12-year career in Trading and Portfolio Management. He launched a systematic trading firm, premised on his research in chaos theory and patterns. His transition into Biotech, inspired by medical challenges, was in building and scaling ventures to target pain management with non-opioids and pathogens including SARS-CoV-2 with nanobodies and small molecules. His work was nominated at World Economic Forum COVID-19 Response Challenge in 2020, following his research in Pandemics in 2007. He obtained a M.Sc. (2013) in Quantitative Finance from London Business School, and BA (Hon) from University of Toronto in Economics, Statistics and Theology     


Dr Prabitha Urwyler, CSO

has been the Deputy Group Head of the Gerontechnology and Rehabilitation group at the ARTORG Center for Biomedical Engineering Research, University of Bern. She is also affiliated with the Neurorehabilitation Unit at the Department of Neurology, University Hospital Inselspital. She obtained her M.Sc (2008) from University of Bern and a PhD (2012) from the University of Basel. She researches in the multidisciplinary areas of biomedical engineering, neuroscience, and neurorehabilitation where her interests include digital markers, sensors, telerehabilitation, ambient assisted living, visual exploration, hallucinations, cognitive training, social cognition, sense of agency, embodiment, developmental disorders, psychosis, Parkinson's disease, Alzheimer's Dementia and Lewy body disorders


Michael Falkner, Game Development

Originally from New Zealand, has been nose deep in game engine and game development technologies for nearly 10 years. After graduating with a Software Engineering degree with a focus on video games, he then started his career in the film industry creating bespoke software solutions using game engine technology used in The Meg, Avatar and Cowboy Bebop. He then joined Lotech Media, and for 4 years ran an R&D team developing bespoke software solutions using game technology for media and events. In 2019 he moved to Bern, Switzerland, where he has worked at the University of Bern developing cognitive training games and solutions.

UK and Switzerland

71 -75 Shelton St, London, WC2H 9JQ